Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Monday, November 10, 2025

Bizzaro.'s guide to making your own download links

 One of the things I am pretty proficient at is finding ways to make various things, both physical and technological, do stuff it wasn't intended for. 

"Just like Michelangelo saw the angel in the stone, I look at a guy like Kevin Costner and see a giant peach grub who can fart the Blue Danube!" - Elijah C. Skuggs 

 Much like Karl Marx, I tend to believe the means of production should be in the hands of the people, at least when it comes to selling your own magic products. Obviously not everyone has that desire or ability but for those that do, here is a hot tip for all of you. 

 In an attempt to move into the modern age I decided to make a lot of my DVDs into downloadable videos. To do this I looked into various shopping cart software that wouldn't ding me left and right and that is when I found the company Vibralogix. They have a few code based programs and one of them is called "Vibracart Pro"

One of the many things you can do with this program is send a download to someone in case something messes up or you just need to send a gift to someone. I realized that it generates a unique download code every time you do this. I realized I could use this to make download slips for my physical products that I sell in my lecture. It also lets me control how many times the download can be accessed and how long until it self destructs. When combined with something like a Tinyurl shortener, I can print out slips and even have QR codes. I made a video below to show you just how easy it is!



 Why is this important you ask? It adds another layer to prevent theft. Obviously once one person has it, they can send/give it to their friends and there isn't much you can do about that. However, this prevents them from just sharing the download link as if it was a password protected YT or Vimeo link. This adds an extra step which might deter some since it has a download limit. 

It will take some set-up but the manual is very robust and yes, they do have a Wordpress plugin to interface with the backend if you prefer that. The nice thing is you never have to implement the shopping cart anywhere if you just need the codes. (I've even used this shopping cart as a personal materials calculator for our escape room company on a private page)

There are places like Amazon that can also kind of do this, but you have to give them money and for a bit more effort, you get to retain control over everything.

If that's your kind of kink, then you might just like this set-up. 

Thursday, December 27, 2018

More audio fun!

For those of you who might remember, I did a post about how to run your own sound. It seemed to help people out and I am always looking to update the community on new stuff that might help them.

Today I share with you two new tools to help you make your music making experience easier. The first one was shown to me by Naathan Phan (the magic asian man). It's a bluetooth media button that doesn't go to sleep on you after 30 seconds and has a decent range. The weird thing is, if you search for blutetooth remote, it won't pop up because it's a "media button". Regardless, it's small and easy to use.
Little, yellow, different... (except for the yellow part)

The other audio toy comes to us from Ryan Stock. He runs his music from on-stage when he can. To do this you usually need a direct box to get a balanced signal which can be a pain to deal with if you have the wrong cables or there is no DI box handy. Well that's a thing of the past now!

A company with a weird long name (rapcohorizon) has produced the LTIBlox. It's part of their line of Blox named audio stuff. This one in particular is intended for use with a laptop or other audio device that takes a headphone input. It also has a volume knob built right in so you can adjust on the fly. This lets you have your ipod/ipad/media star/etc right there on stage with you so if something goes wrong, you can adjust it tout suite. Just make sure you have an XLR cable handy because you never know what you are up against in a new venue.

That's a sexy knob right there...

So make a new year's resolution to pick up some new equipment to make your life easier.

Tuesday, July 07, 2015

Running with the devil... music.

A couple years ago I posted my treatise on running your own music for shows.

All of that info is still valid. (Except maybe the price of Go Button has gone up a bit but still cheaper and better than many other options on the market) I have decided to add one new toy in the mix.

Sometimes something might just go wrong and if you don't have a sound person who knows how your set-up works you might a bit boned. The way to get around this is to have your music player with you on stage but you might not always have a direct box to plug into and then you have wires running all akimbo.

If only someone made wireless audio cables.... oh wait.... They Do!

These items are made for guitars BUT work with any other audio devices... including ipods. You will need to nab some adapters because they use 1/4" plugs but most sound boards support that. I picked some up from Ebay for around 70$. They are Bluetooth which means you don't have to worry about weird interference. The best part is they have a low-latency which means there is no delay (that I have seen) between the time you press play and it goes. They also charge via usb so you don't have to keep buying batteries for them.

The only downside I have found thus far is they are a bit clunky in size. If you get an adapter I suggest one with a wire so your ipod is not some giant long contraption taking up space.

Now there are other bluetooth receivers for car audio auxiliary ports but they don't have a long range on them. These are made for distance while others are made for the confines of a car. These aren't the only devices made for this purpose, but they are a more affordable alternative than more high end models out there.

Feel free to do your own research but if you trust my judgement like Danny Weiser does, you might just like these.

Wednesday, July 09, 2014

DVD Guide pt 4: Nice package...

I thought to myself "I should do a new guide thingy. I'll do it next week" not realizing I had a lot of shows that next week.

What say we finish this puppy off with a little talk about how to wrap yo' shit? I don't mean double bagging it either (unless you like your junk secure with shrink wrap).

The double entendre aside, I am referring on how to present your DVD creations.Some options are, but not limited to:

1. The classic and easily recognizable Amray Case: I can say from experience that traveling with a lot of this style case can be a giant space eater and pain in the butt.

2. The slightly less bulky Slim Line case: A lot like the above but half the size. It saves you some space but you sacrifice the visibility of the spine on a shelf.

3. The compact and cheaper DVD Sleeve: This one is likely to save you a LOT of room in your luggage and tends to be cheaper to produce because you can have some slick packaging and make your own discs.

Most DVD duplicators offer all of these options. You can even self-produce the whole shebang from start to finish.

Now comes the eternal question: Goobers or Raisinetes... no wait.. I mean Duplicated vs. Replicated. What is the difference you ask? All "professionally" produced discs have that shiny silver underbelly. Those are replicated. The ones with the purple-ish store-bought look are duplicated. So which one is right for you?

There was a time that people would judge your DVD on if it was burned at home or not. In today's world, because of the availability of self-production, that seems to have fallen by the wayside. 10 years ago I would NEVER have released a non-replicated DVD. Nowadays for shorter runs and private stuff sold on your website or at lectures you can get the aforementioned DVD sleeves made up elsewhere, burn your own discs and, if you have the right machine, print the tops of them at home too.

Having a slick looking package (giggity) will help you attract attention but ultimately it's the content inside that will determine it's success. With any luck I have helped you a slight bit with my advice. Anything I can do to make the magic marketplace suck a bit less.

It's what I do...

Friday, July 04, 2014

DVD Guide pt 3: Program not found....

Here is where things can get hairy. How to commit your DVD to disc. 

For those lazy fucks who own a Macintosh computer you will just run to imovie and throw together a template and be so proud of yourself. Well let me tell you something sonny Jim, that shit is weak and everyone who owns a mac will look at that and know just how little you spent making that 35$ DVD. (Up until Windows 8, PC users could do the same but who the hell used Windows DVD maker... I mean really?)

There are a myriad of 3rd party programs that can help you create a disc with a passable menu. Some free, some not so free, and even some that are inbetween. A quick google searh will lead you to many of those options. Hell, most DVD burning software like Roxio and Nero come with DVD making programs now. I personally use Encore (Which is no longer supported by Adobe but you can still get it and use it) but there are other higher end programs like DVD Studio Pro for Mac or Vegas Movie Studio.

Most DVD authoring programs are focusing on Blu-Ray since that is "the future". However magic is such a small market that it's not financially feasible to make Blu-Ray discs yet. Thus we are stuck with standard definition DVDs. The one thing I have noticed is that very few people know how to make a good DVD menu. It's either a template or a super basic menu. There are a lot of awesome things you can do with a DVD menu.... yet no one knows how.

I encourage some of you to take the time to learn how to make kick ass DVD menus. It will not only make you a commodity but will make your products look more professional. (of course if you can't wrap your feeble little brain around it, there are guys like me willing to take your money to do what you can't)

Now go forth and make your DVD menus less sucky for tomorrow we move on to the next chapter!

Thursday, July 03, 2014

DVD Guide pt 2: Music to your jeers...

Continuing on from yesterday on our discussion of making less sucky DVD magic videos, let's talk about music. I touched on it yesterday about title cards (and on various other posts throughout the years) but today I want to talk about the use of music over all.

The best course of action everyone will tell you to cover your ass with is to use royalty free music the problem comes with that a lot of royalty free music sounds like... royalty free music. Especially if you get it from a free stock music website. There are places like Pond5 and Getty Images that have better music for sale but you run the risk of using a song that other people have also bought and used.

You do want to stray from copyrighted music if you are selling a DVD (even though realistically the chances of ASCAP or Columbia records coming after a small time magician are slim to none) but that doesn't mean you can't use "real" music. The world is full of independent artists that aren't tied to a record company and have control over who uses their music. Make nice with these people and see if they will let you use their tunes. Trade to do some shows for them or some such or even kick them some cash. (Results may vary depending on your country of origin)

Ah but what about the musically inclined of you who can strum a guitar like some douche sitting under a tree on a college campus? I'm not going to say not to put your own music onto your DVD but I will try and discourage it.

What really helps is to have a vision and feel for the over all project so you can decide what kind of music to use. If it's a card magic video, maybe hard core rock rap or dubstep isn't the way to go. Spooky bizarre magic? Maybe don't use folk music. If you are going to play music behind your explanations, go for something sedate and not obvious.

There is no "right" way to go about all of this but I bet you all know a few wrong ways. Tomorrow? We get to Authorin'!

Wednesday, July 02, 2014

Web of lies...

Today someone pointed out that I missed Monday to start my DVD making guide. Instead of going back in time and just editing the post to not make me a liar I will just throw myself upon my sword thru neck and be a day late.

That being said, allow me to lay upon you my "Guide to Magic DVD Production".

Let's start with the basics: Video Chapters.

If I have learned one thing watching magic DVDs it's that you guys LOVE to put redundant title cards at the beginning of every... damn... chapter. The worst part of that is it's the SAME animation or video with the SAME shitty music. Allow me to break something down for you that will make your DVD less annoying to those watching it.

Unless the title cards add something to the forthcoming video, don't bother!

Redundant titles with the same piece of music get boring fast. If you can put a piece of footage that is about to demonstrate what you are about to see or learn next it's much more engaging. If your video is not structured that way then just use a "dip to black" transition and put a text title up over the teaching footage for a few seconds.

Also there is nothing wrong with using the same song over title cards but it should be a different part of the same song. Not the exact same piece of music constantly. That's just lazy.

So remember, if you simply must put something before the next chapter:
  • Make it different footage/music every time
  • Have it relate to what you are about to learn/see
  • It better be short.
Speaking of titles, if you use a program that lets you create your own chapter points it's ok to have chapters stuck in at various parts of the timeline that don't necessarily have a solid link somewhere. Think of it like having a break in a paragraph. If the subject you are discussing is long, throw a point in when you veer off subject onto a related topic. It will make it easier for people to skip thru and find what they are looking for instead of fast forwarding thru 20 minutes of your annoying voice.

Speaking of music... we'll cover that in the next installment.

Thursday, June 26, 2014

Let your CD-ROM be your guide...

Hello there faithful smappdoodles!

I decided that next week I am going to present my "Guide to making magic DVDs". Check back Monday for the first installment.

I have no idea whose feelings I am going to hurt this time...

Monday, July 29, 2013

Bizzaro.'s Guide to Running Your Own Music

I have been sitting on this for a while mainly because I was waiting for the newest version of an app I was helping Beta Test come out. That's right. I was helping to make something better and I was doing it FOR YOU! (and myself as well)

Let me tell you how nice and liberating it is to be able to run your own music without having to deal with inept techies who can't seem to understand the complexities of "pause" and "un-pause".

There are a myriad of options for running music from your pocket. They range into the thousands of dollars area to the low hundreds. A very popular one is the Show Cues App. However if you are broke (or cheap) then 90$ for an app seems like quite a bit. 

If you think that's not pricey enough, you can go the Media Star route. (The most modern version of the much coveted MP3 tech) This one is pretty swank as it can control your lighting and whatnot as well. 

However, if you are like me and just need some fades, pauses, and other random sundry features let me tell you what I have got goin' on in my pants.

Remote Broadcast
If you JUST need to start and stop music your first stop is the iJet remote control. (well that and an ipod type device.) Now before we go any further, let me set a few things about the iJet straight. You will see or hear some people bitchin' about how it doesn't work right. The fault is actually on both sides. 

The iJet buttons don't work if you just quickly press them. This is by design so it can't accidentally go off in your pocket. You have to hold the button down for about half a second. The problem is that I have found this information nowhere in the documentation. You just kind of have to "discover" that for yourself. So it's a mix of operator error and manufacturer omission. Once you are armed with this information, it makes the whole set-up work fine.

One of the cool things about the iJet for me is the fact you can tether up to 7 remotes to one device. If you are a weird anal retentive artist type like me and want to activate your music while holding a prop and not have to go to your pocket this is a great thing.

Speaking of remotes in your pocket, let me tell you about an old tried and true trick. If you glue some tiny fake costume jewels to the play button (and any other button you plan to use a lot) you can easily activate it from the outside of your pockets.

Go Go Gadget Go Button app!
If you need something a little more stout than just the default ipod playlists then I highly recommend an app called Go Button. It's much cheaper than the aforementioned options and has recently been updated with a much better functionality than it's first iteration. It's also the program I have been helping to beta test. Many of the features it was missing in version 1 have been suggested and implemented making it a much more complete show cue interface. One of my favorite features is the ability to customize your remote button's functions.

It also let's you loop, fade, and edit songs. Like any show cue program you can layer music tracks and other various helpful commands. For self-run music it's quite handy especially now.

(For those of you who just want to have your own sound person running your music you can use this for that too or use free programs like This One to run your music and sound effects.)

In Contusion...
You have many options to help run your music yourself. If you need it, drop the hammer on the expensive ones. If you are like me and have 40-50$ laying around to commit to such a project you can't go terribly wrong with iJet and Go Button. There will always be naysayers to every solution. It's up to you to decide for yourself by being a smart consumer. Listen to your heart...

and me.

Friday, November 30, 2012

But it's the pelvic thrust!

Hey I remembered to update this every day this week yay!

*Ahem* So it's the last day and what have we learned? That you DO have options when bringing your magic afterbirth into the world. I offer you a final wrap up.

My personal opinion is to just do it all yourself. You will ultimately end getting what you want in every respect. If you build it (and it's a hit and you pimp it right) they will come.

However if you have no artistic vision and just want quick cash the distributors are there for you. (just don't expect long term income) If you are tapped by a magic company just remember to read the contract carefully. Some of them will give you cash up front as a buy out and that's it. Others will offer you a percentage. Make sure you know what you are getting into.

The biggest advice I can offer up is to sit on your creation for a bit. Really decide what's best for the community and art, not your bank account. If it's a variant, just hold onto it and put it into a collection of things. If you are gonna explode if you don't share it, try a download. That way you can keep the cost down and not clog magic stores with "just another card trick".

Now go forth and don't multiply!

Thursday, November 29, 2012

Bring you knees in tight...

As we close in on the end of the week and my guide to releasing magic stuff we look at the dangers of your actions.

To be frank, distributor companies such as Murphy's have kinda fucked up the magic marketplace. Very few companies or shops will go directly to the artist when they can get huge amounts of stuff in the same place at once. The problem is distributors ask for a jobber rate (which is usually 60-65% off retail). This is where it gets kinda funky.

In the real world jobber rate is usually gotten when a gross or more of something is ordered. Magic distributors will make a big order right at first (anywhere from 200+ pieces give or take) and make the jobber rate worthwhile. Later down the line they expect that same rate for a dozen items. You are now making crap money on that and passing the savings on to everyone else. It's kind of a raw deal.

However if you just want fast cash to recoup costs and then go buy your crack rock that's fine I guess. (Especially if you have a name and can keep pumping out mediocre crap) There is a way for everyone to be happy though. You can go the wholesale route THEN hit the distributors.

The biggest issue with just wholesaling yourself is there is more work involved but on the upside you make more money in the long run. You have to contact the stores, you have to ship the items, you have to set aside time to run a business. However wholesaling is 40-50% off retail. Do the math on that for a second.

You have a 20$ item. Wholesale is around 10-12$ profit for you. Jobber is 8-6$ for your lonely pocketbook. I would rather take the little bit of time and effort to make that extra cash and build a client base than be another faceless item on a shelf. When the momentum dies down, you can then contact the distributors and let them pick up the slack, but as mentioned above, you will likely get less wholesale orders once they can get it with everything else.

The third option we discussed yesterday was letting someone else do the heavy lifting. Most of these companies (T11, Papercrane, Blue Crown, etc) look for something unique (usually anyway) that will hopefully turn a profit. Once you catch their eye the pros of this route are they do all the legwork. Advertising, packaging, producing, filming, etc. You will only get 25-30% of the profits but you just gotta sit back and do very little. This may sound appealing at first but you don't get as much control or say so as you would self-releasing (that sounded dirty). Again it's possible to release something, sell it wholesale yourself, and then be spotted by a bigger company and let them take it further than you ever could. One big negative point can be it will be anywhere from months to years before the item can be released for various reasons or another.

So while you chew on that I'll leave my wrap up for tomorrow...


Wednesday, November 28, 2012

Put your hands on your hips...

Welcome back those of you still hanging on. Today we are going to talk about Options.

So after you create your product there are a couple of routes to take. You can A. Wholesale 2. Sell it to a company or III. Go thru distributors.

Wholesale is more work on your end but ultimately more profitable in some cases. Going thru someone else can be just as profitable for a while. Your name reaches a market it might not otherwise have because they focus on pushing the item but you only get a small amount of the profits. The last one is the most precarious because they only push the item for a little while and you get a small bit of cash. This is the least desirable.

You can combine A and III if you do it right. Do the work, get your money, then when the initial push is done send it off to the distributors and let them pick up from there.

Generally with downloads your only option is to go thru someone else, but due to various factors (torrents and flooding of the market in some cases) it's not as profitable a route as it once was. DVDs and physical product generally have to be self produced unless it's such a hot unique item someone like T11 or Paul Harris wants it. However you can start out self producing and only wholesaling until it gets discovered. I have seen items that have been around for YEARS and then become brand new because someone discovers it. It's much like local bands you like that suddenly become famous.

Tomorrow the real dangers of the unholy three...


Tuesday, November 27, 2012

Then a step to the right...

So yesterday I revealed step 1 of my 286 step program for releasing magic products. Today you need to figure out Paper or Plastic?

I once had a product reviewed and the individual in charge of that suggested the trick would be better in lecture notes. (thus for years after it was just to spite them but I digress) However due to instant-gratification technology we just can't wait to put something out and make a quick buck off it. The real question is how to deliver that idea? With the rise of options like Penguin Partners or The Wire downloads are a very direct route. PDFs and booklets still can sell as well if you can't afford the production costs of DVDs.

The compilation DVD has given way to the single trick video market. Personally I believe if you have one idea that is just "ok" (your version of an already existing idea or routine) then perhaps put into a PDF or video with multiple ideas so you can charge a bit more or they feel they got their money worth.

Each one has their ups and downs and once you decide what format is best now you have to figure out how to get it into their hot little hands.

Let's chat about that tomorrow huh?


Monday, November 26, 2012

It's just a jump to the left...

As promised here is my guide to releasing magic products. Will it be informative or amusing? It's a 50/50 shot really.

The first step to releasing a new product into the magic market is: DON'T F$%#!& DO IT! There is already too much rehashed crap out there and it's choking the internet to death.

Unless....

That product is something very unique in method, prop, or visual. If it's a utility prop that has multiple uses and allows other to create for themselves then by all means go for it.

All of that aside, let's assume you ignored the first few sentences of this post, and are going to release your "brand new" handling of an ace assembly. In today's world it's so easy to create something, film it, and put it online or on a DVD in the SAME DAMN DAY that it's mind wobbling.

The real first step is this: Do some R&D first! (That's Research & Development not Record & Distribute) Go out and see what your effect can do. See if there is a way to clean up the handling, see what effect it has on REAL people, and make sure it hasn't been done before. Youtube and the rest of the internet is NOT the way to gauge how well a magic effect plays. You have to leave your house and actually perform it. (I know, out into the "real world" sorry.)

Only after making sure it's something new (or so old no one can tell you but the people with no lives who can quote you every page of Erdnase verbatim) then you have to decide what medium to put it on. DVD, download, flash drive, morse code? That will be tomorrow's article.

Now get off my lawn...

Tuesday, December 18, 2007

Bizzaro.'s Guide to Picking up Chicks with Magic

No one has won the MUTHERLODE contest sooooooo... because I love you all so very much I will extend it till Friday the 21st. I have gotten some good guesses, but the answer is right in plain site. Now onto the actual meat of the potatoes...

There is talk online from time to time about picking up girls with magic or how to talk to them and blah blah blah. Magic should NEVER be a substitute for YOU. Here are some tips should you encounter someone or.. something yer attracted to in the great wide world in front of you.

1. Don't start off ANY conversation with a girl that starts with "Pick a card, any card." This is not sexy. Not even if Johnny Depp did it. You might as well just walk right up to her and say, "Nice fuck want some shoes?" It will get you about as far.

2. In the same vein, don't ask them if they want to see a magic trick. Strike up a conversation in some more subtle way. Then work the conversation around to talk of hobbies or work or whatnot and slip it in that you dabble in magical entertainment or some crap like that. Let them come to you. If they are interested in you or your magic they will BE interested in you or want to see a trick and ask thusly. It's less forced and let's face it: There are no such things as stalkers, just hopeless romantics with restraining orders.

3. As told to me by Eric Mead, learn to talk about something other than MAGIC. Whut? That's crazy talk you're speaking dood!! There is more to the world than magic? Hate to break it to you, but yes virginia, there is. People are most interested in people... and yes even girls are people. Ok.. well MOST of them are.

4. Spread it out. (No not like that you perv) Don't overwhelm them with magic. If you actually get to the point where you are dating and doing dinner and stuff it's ok to do floating rose or whatnot on your first date.. but don't over do it. Then it's not special. Always leave them wanting more.

Now of course these few tips are not gospel and everyone will work their "magic" in their own ways. However, the biggest problem with doing magic for a girl too quickly is you move immediately to the friend ladder and as we all know it's a long fall into the abyss. You have to find that fine line between sexy dood, (or doodette, but let's face it, do girls need magic to pick up guys. In one word: Duh?), and funny magical friend guy.

Also one more little tidbit. Staring into some girls eyes and trying to read her mind or tell her what her card is isn't sexy unless yer on TV.

Even if you are a washed up old 80's rocker.

Bizzaro.

Monday, January 16, 2006

Bizzaro.'s Guide to Magical Photos


Alright kids time for me to show you the steps to creating the best magic photos you can for use on your shabby frontpage created website or yer favorite webforum avatar.

Step One: Take a photo of yourself somewhere in your parent's house. The bathroom is usually empty. Make sure you outstretch your hand in a mysterious fashion. Speaking of fashion make sure you are wearing your best outfit for this. You know, the one you wear ANY time you leave the house so people will know yer a magician. If you are a mentalist and don't look like a 12 year old better point to your forehead or put some bent flatware in your hands. For now this will do...


If yer a total tool try this one...

It works best when leaning out of a fast sports car you could never afford at a local auto dealership. Make sure you take this photo yourself for that totally hip do it yourself close-up effect.

Step 2: Since Photoshop is so easily accessible ala' any number of downloading programs and any yeehoo can try to use it remove yourself from the background ala' your favorite method.


Step 3: Now to set the mood... mysteeeerious. What's more mysterious than space? That's right NOTHING!! Just ask Gene Roddenberry.. oh wait, you can't HE'S DEAD!! Regardless, put yourself in front of what you have between your ears.. space.


Step 4: Now to add a bit of magic to the mix.. by adding special FX with our magic SPECIAL FX GENERATOR (Lighting thunder muppets etc..)


Step 5: As if that weren't enough, time to add a force of nature and hey, nobody understands lightning right? They're like microwaves. No one really knows how they work right Pinky? (NARF!) So hell why not add some of that!?


Step 6: We're almost done kids. Now to add the often overdone and goofy looking Lens Flare effect. [Filters - Render - Lens Flare]. It says, "Magical, kool, and lazy bastard all at the same time. Much easier than trying to time yer FISM flash just right.


Step 7: To show you are a master of all you survey better put in the all seeing eyes for that touch of creepy. Besides you have to fill in that empty space in the corner. Be proud. You are probably the first person to EVER think of doing that!!


Final Step: Are we there yet? You betcha! Just add that drop shadow to show yer more than just a two dimensional cut out.. even if you are in real life. Voila'! A masterpiece.. a piece of whut I won't say...


So what does this picture have in common with almost every other magic photo online? It tells you absolutely NOTHING about the performer, what he does, or who he is. Looks like every other generic magician out there. Nothing to make it stand out in the minds of the normal public or make them interested in getting to know the person. No real personality or character to speak of. Could be anyone. Hell he could be trying to peddle Scientology on us.

I did this as an example to show you how most magic photos turn out lacking imagination or creativity in the department of selling who you are. Try to find a way to stand out among all of the other balding, heavyset, glasses wearing magi's. (Sorry the long beard and creepy voice are already taken.) Try to find what is unique to you and your character. If you have no character.. or personality then fake it. However holding up a fan of cards or a dove doesn't tell us jack about you. Nor does holding a crystal ball or crouching down outside somewhere by some steps. Be an original and they will never forget you.

Speaking of magic do me a personal favor and please stop making photos of stuff you can't actually do in your act. (i.e.) holding your assitants head with their body in a chair. It is good practice to do as little image manipulation as possible and get it all in studio. When the time comes and you have to perform the person hiring you won't ask you, "So when do you remove your arm and juggle with it?"

I am only telling you this for yer own good. I'm just trying to help...

Seriously.

Bizzaro.